I never undertand why folks think Quake has better 3d rendering than Wolfenstein. At least in Wolf, the ligbts are on and the dead bodies
look like real dead bodies. In the Quakes, they look like blocks of stone. Other than the movment of figures in Wolfenstein, I think improvements could have been made to its engine to leave the lights
on and refine the surroundings and the seriousness of the characters.
Just a thought from an old "8086 to P4" kinda guy!
(Hi Steve, I got your mail, but am having Squish probs. I am changing
to JAM soon).
ROTT Blech!
ROTT Blech!
You realize, of course, that Joe and I will have to kill you for
this, given our involvement in the game? ;-)
Yes, Roger, didn't you know Steve's dead body is in the game, ROTT?
It's sorta cinematic.
We had fun with the game when it came out around Christmas, many
years ago. On Christmas Day, the picture of the characters showed
them with Christmas hats while Christmas music played on the 8-bit
sound blaster. <G>
It had good deathmatch levels Evan and I grew fond of.
Joe Bruchis wrote in a message to Steve Quarrella:
I thought he was the pooch's snout. (-: Anyway, I gave that game
to Ed Spoon (remember him?) because he thought the graphics and
sound put Wolf 3-D to shame. I didn't play it but on a very few
occasions and didn't have the same level of apreciation as did Ed.
Didn't get that far. (-:
That's right, I got my copy from Ed. ;->
Did you notice how the conversing stopped once I arrived here?
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